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Thread Statistics | Show CCP posts - 5 post(s) |

Rel'k Bloodlor
Mecha Enterprises Fleet
67
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Posted - 2012.01.13 18:35:00 -
[1] - Quote
I think my biggest problem with were FW is going right now is with alliances being allowed. (at least on sisi for now) What will this mean for the very identity of FW. I got bad feelings about this being a huge game changer (this coming from me the the guy with all the hair brained ideas he wants just thrown in the game) and rule a breakerGÇá. I believe that this will bust all the right things and my very well be a plot to kill this feature intentnaly by CCP ( I know, I know every one get your tin foil hats) as its going to harm each faction in an areas that they are already hurting in.
1)Amarr, the ground work has been done, the CVA has put its thumb in the pie before but will they again? If they do they will they absorb parts of the existing groups and then proceed to ignore the rest well splitting there time between flooding the war zone and F***ing of to null the rest of the time leaving a huge vacuum ware they were. If they don't the "mimalente republreation" most likely will play whack-a-mole with them every time more than 5 are in one place at one time as it stands there are less of them then any one else. As a group pride is a strong point of theirs (Amarrians and pride..go figure lol) but one the call is sent for order who will speak and will take a knee?
2)Caldari, they already have a problem with chest thumping, lack of centralization, shortage of role players that mean it and know what they mean*, throngs of non-PvPers, highest in game new player influx, and lastly the exclusive access buy proximity and nationality to the games largest market hub**. What will happen on the day the flood gates open? keep in mind that by population alone they of all factions will get washed out with PvE alliances, ego driven war-dec alliances, and null-sec spin-off alliances. Meany will try to lead most will not heed all will be frustrated.
*dumar is an exption and his level of role playing is only equaled buy his level of crazy....if such a thing CAN be. **this pulls any one on a fence to there corner, as it stands there LP rewards tho they have a high demand also have the lowest price. it can only go down.
3)Galente, we as it is have the attention span of starved wolves with AD HD. One we plex we take every thing and one we chase you you have to go back to hi-sec to lose us. Our leadership is centralized some what but has no grand plan. Witch is great for what we are now but poison for alliances. Our blood lust will be our undoing. We as a group will take any consideration of alliance formation solely based on fights. Weather this means a merger with republic forces or out side groups, if the payment is in blood the vote will be swift and decisive. If our opposing faction folds the former will happen "mimalente republreation" and our presence in black rise will fade, we will become the Amarr's problem. If the CVA go Amarr, or any huge group(s) go Caldari we will make any deal with the devil to get in on the bloodbath.
4)Minmatar, gifted with a already establish low-sec ecosystem, sold player base, easy to identify role playing MO, and strong PvP drive have achieved a good thing as is, how can you add to it and not lose some thing else? You can't they will get spoiled, weather growing to large for the Amarr alone, or an Amarr and CVA/other merger blowing Amarr militia's size up over nite, or just getting watered down buy the influx of new groups to the point were they revert back to the pirates they are.
GÇáWe ARE in an alliance with the empire we serve. Dose this not break some CONCORD and/or faction's laws regarding pod-pilot's, there corporations, sovereignty, and economic power getting this involved?. From a "fluff" stand point this whole game is them "real humans" keeping us busy and appeased. Buy most citizens ideals we should be wiped out as the deathless abominations we are. The factions need us as a buffer so here we are, driving there economy's paying there taxes with one rule. We deal with each other and leave there space under there control. How can us having the ability to dogpile in to their wars en mass not be a threat to there ruler ship if one side were to "win".
Now enuff of my opinions and on with the conspiracy theory!!!!!!
Of all the things they could do, of all the things suggested and proposed, and with the amazing DEVS they have THIS is their "fix". Remember the round table? Remember the rumor of internal CCP hate for FW. This stinks of wiggling the table the deck of cards is built on. It seems like a small thing, and it is. Of all the ways to let FW break it's self this is the simplest. To make FW a useless shadow of null, to make a reason to scrap it. To destabilize it in such a way that the only recourse is to over hall it as a feature to the exclusion of all others, some thing only a minority of the player base would want.some thing they need not cater to because the shouts of the other larger player base will be there shield, no further reason for the scrap will be needed. FW will die the way we all wanted it to, in a huge F***ing bloody mess.
TL:DR evil wizards are after our gold |

Rel'k Bloodlor
Mecha Enterprises Fleet
69
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Posted - 2012.01.13 19:26:00 -
[2] - Quote
P.S. In my heart of hearts I feel the answere is plexs, they limit ship type and make a way to jump in to a fight with out having to be completely blind, thus cheep thrills. More plexs, more types of plexs, may be with more than one entrance is what i want. They don't even need rats. It's function would sole be for "terrain" to fight around. Like in table top gaming and laser tag it would need to be fancy to be fun. |

Rel'k Bloodlor
Mecha Enterprises Fleet
69
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Posted - 2012.01.13 20:56:00 -
[3] - Quote
Quote:At Factional Warfare's initial late release; it will contain something that will make factional warfare a system that will hopefully be played. But this is only the beginning, Factional Warfare will undergo no revision, with releases being skipped to periodically add clothing to barbies, as we study and observe and see how we can ruin it. *fixed
as far as plexs go (hell any thing-ships-modules-missions-story) why give up what we have, why not more? I would be happy if in the "pipe' of the war zone every system was a maze of static and scan down sites with multiple entrances, multiple rooms, some with navy NPC's, some with pie NPC's, some with effects similar to worm holes, hell even crazier stuff like Tama and OMS both having a 19 room static plex with navy NPC's in 1 room pie NPC's in another room some room no MWD allowed one that allows no cloaking and a gate at the end to the other system that's all the way across the pipe. |

Rel'k Bloodlor
Mecha Enterprises Fleet
69
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Posted - 2012.01.13 21:33:00 -
[4] - Quote
Oh one thing quick and with no sarcasm, spite, or mischievous smile on my face. 
Can we all agree to not discuss the removal of any thing from faction warfare unless it is so broken you could cut your self on it. We already are using an expansion with vary shallow content, it's already barely more than black rise, a new NPC LP store, and a way to prove you were in a system/constellation for 30 min.
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Rel'k Bloodlor
Mecha Enterprises Fleet
80
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Posted - 2012.01.18 12:01:00 -
[5] - Quote
I just don't understand how one I search the forums for Faction warfare I get hundreds of pages of information on FW from the people that use it. Yet none of what was discussed was any more than loosely based on things a majority of FW users want. I felt that ether we have all be using a noob-to-null devise improperly, or that they want this dead and will just change it to what ever we say we don't want. We say casual they say drama We say small scale they say alliance We say not like null-lite they say nulls test bed We say quik PvP they say popularity contest And then theres this money thing I do want what we do and plexing to mean some thing but if you let alliances in and put money for having it in to play......
In the end I feel like FW as a hole is going some were i don't want to follow. |

Rel'k Bloodlor
Mecha Enterprises Fleet
86
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Posted - 2012.01.19 09:05:00 -
[6] - Quote
Templar Dane wrote: Rel'k for CSM!
As far as me for CSM gos there are people better for the job who would want to do it.
But If I will be listened to buy even 2 of you I have a few things to say. 1)we should all lay off attacking each other in FW related threads for now, we need to sound more like one voice. If you still need to smack find an different thread to smack them in. 2)Do not talk about removing features . 3)end post/signature with some thing you want.
I'll even for now lay off my "there trying to kill it on purpose" talk for now.........though I still want to see pickled heads or singed writing to the contrary.
I would like to see More plexes, and may be Incerson style events that go with the teritory control features. |

Rel'k Bloodlor
Mecha Enterprises Fleet
89
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Posted - 2012.01.20 08:06:00 -
[7] - Quote
So here is my 10 things I would love for faction war
1) A new FW exclusive ship, a navy frigate. This would help people and groups new in have a way to turn the LP from 1-3 level missions around faster. Thus encouraging them to put money in to ships for pew pew, well staying small and semi difficult to farm. Also add a little spice to frig sized plexing
2) make the FW only ships in the LP store have a BPC version. My self as an example works for Gallente militia and have 0 Gallent BS skills so I've only ever sold 1 navy domi as I can't fly a domi to the LP store or fly the navy domi to market. BPC's would help us all make a little more for our time and help the market as a whole I believe.
3) Up the reward for PvP. Weather its isk bounty's for killing ships on the other side, or LP.
4) Allow us to AT LEAST go in to .5 systems of our opponents or scale back the navy response NPCs.
5) Over haul FW missions, they are not balanced buy any definition, and are a little to easy to do a level 4 solo in a cheep T2 frigg for some sides.
6) A yearly Event. Now I know we just got alliances so we could do the tournament BUT that isn't what were about IMHO. (flaunting money and pilot skills to show off/scare competitors) There is plenty to work with, hell if memory serves me there is still a Caldari titan 20 AU from the Gallente home world..........
7) NEVER allow cross faction alliances
8) More divers and larger plexes. (So serpentis can throw up a 5 room site with gates and towers in a few hours to cook some meth, but the Caldari navy's biggest endeavor is a box in space.....)
9) bonuses for taking space, that are non monetary. I don't want a reason for out side groups to come in, I want a reword for us to use (like gang link type bonus or LP or pulling opposing missioners to the conquered space thus putting them in danger for letting it fall ect ect)
10) Adding in the the pirate factions to FW, not as whole new factions to join but as partners in crime. The enemy of my enemy is my friend sorta thing. |

Rel'k Bloodlor
Mecha Enterprises Fleet
89
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Posted - 2012.01.20 08:47:00 -
[8] - Quote
Ya advancing the story would be nice. Kinda wierd that the Caldarri/Gallenta thing is still just sitting there. And that concord station is still in ruins too. Is there a wierd thing like a titan laying around in amarr or minnmatar space as well? |

Rel'k Bloodlor
Mecha Enterprises Fleet
94
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Posted - 2012.01.24 07:46:00 -
[9] - Quote
I still think they should scale the faction police back one step EX-.5 have none and 1. would be like how .9's are. the .5's would give use all a place to only fight each other only, no hot drops, no pie's, and no wham null alliance. I know as a Gallente pilot this would hurt us as Villor is a .5 but I still think it would be worth it! At least part of the reason fights have gone down in black rise at lest is the quagmire of neutrals that may or may get involved. |

Rel'k Bloodlor
Mecha Enterprises Fleet
94
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Posted - 2012.01.24 15:52:00 -
[10] - Quote
I don't think we should be able to lock stations. In null those are player built and/or alliance owned. The stations in NPC 0.0 and low sec are owned buy NPC corps. The only one I could see this with is specifically a faction owned station, then I think you should just never be allowed in the other sides if your in militia. As far as letting us in to each others hi-sec Hans has a point. This dose not change my opinion in the posts above tho, just one step of enforcement back not the whole thing open to us.
P.S. i have a plexing idea here--> in this FW thread Come tell me how bad it is or what parts you hate the most. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |
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Rel'k Bloodlor
Mecha Enterprises Fleet
99
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Posted - 2012.01.26 15:31:00 -
[11] - Quote
Ocih wrote:Faction War should also get free clones and if you die on duty you get a combat version of noob ship - worth losing, worth undocking in, not uber even by T1 standard. One you will PvP in, like it or not so if someone wants to contract them, the dummy buying it is a bullseye if he undocks.
- Based on Rank Clone discount to clones are free.
- Based on Rank, replaced faction issue frigate, cruiser battleship. They can die but they are free. It will promote redonculous PvP inside the faction groups and will be ... get ready? Fun!!!
I like the noob ship idea. All it would take is to make it one you join Faction Warfare that your noob ships always comes filly fit with civilian stuff. Not awesome just useful in a pinch. no miner, just fully fit so you can dock and undock and help, cuz its your job. May be even a civilian level point with a bad range like 3-5k and a civilian DCU in the low. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Rel'k Bloodlor
Mecha Enterprises Fleet
105
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Posted - 2012.01.27 13:48:00 -
[12] - Quote
Well I don't think this tread should die. Time for some Necromancy.
So how do we have an influence on the war zone and not have SOV.? any ideas? I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
112
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Posted - 2012.01.31 10:33:00 -
[13] - Quote
So crazy thought at random time in the morning. What if they made a frigate that like the cruiser and battleship we can get, was a lower tier hull and cheaper than the existing one. Use each races mining frigate add the "navy" bump and change it's bonuses to- race's small remote repper range 30% and race defence* bonus per frigate level, Roll bonus 50% reduction in cap need or small remote reps?
*Like 5% resist for some 10% one type of HP for others?
It would give both the PvP and PvE groups in faction war some thing to get. Would give lower level players a chance to work together and achieve goals larger than them selves.(in and out side of FW) FW pilots could use it in smaller plexes.(every one else could use it in small plexes of the NPS's/WH's) Allows the game to explore new ideas of fleet composition in smaller hull types.
Thoughts? I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
122
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Posted - 2012.02.03 09:06:00 -
[14] - Quote
Damassys Kadesh wrote:How are people finding the addition of alliances in general?
We know all have alliance chat to pretend to be the "serus spachip biznes" channel. Did I say that we have a extra chat channel? well that's about it, for now.... I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |
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